Module 3: Reinforcement Activity
According to Future Learn, Gamification is “a strategy that implements game-like elements into non-gaming activities to enhance engagement and motivation.”
Gamification strengthens learning retention by providing engaging learning content to the learners. How may they do this? By selling learners with a good story. By including a good story with a detailed background, such as what has caused this “mission” to happen and what the overall goal is, learners will form a connection and show interest in pursuing the gamified lesson. This intrigue to the game is due to intrinsic motivation where learners are genuinely interested in the story, leading to interest in the game. Gamification also draws on learners' extrinsic motivation, where their emotions are tested as their competitiveness may appear throughout the lessons to achieve the points suggested or receive the incentive. Gamification can foster a sense of community by asking earners to collectively score a total amount of points to receive the overall goal, which may include incentives. During the tasks, learners will hold each other responsible and collaborate to strategize how best to accomplish the end goal.
Below, you will find a virtual course scavenger hunt. The goal of the activity is to become familiar with the course syllabus and to promote collaboration as students work together in groups of two to complete the assignment.
Resource: FutureLearn. (2021, October 8). What is gamification in education?. FutureLearn. https://www.futurelearn.com/info/blog/general/gamification-in-education
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